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CONTENTS

56 Musical Notation Cards:
Covering a 3-octave range from Low E to High E as shown, with rests, triplets, and repeats thrown in for good measure!

4 colored suits
  13 cards each
1 Cheat Sheet Card
2 Wild Cards

Rule Sheet
  Explains 6 games
  Ages 6+
  1-9 players

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 RULES FOR THE GAMES

A rule sheet is included which describes 6 different games, covering a range of difficulty, to keep a variety of players interested.  All of the rules are purposely kept similar to their corresponding traditional card games.  They are easy to learn and perfect for use at home or in a classroom. Keeping score will add to the competitive nature of many advanced players.  Print out our rule sheet if you need extras.

 LIST OF GAMES IN THE RULE SHEET

ENSEMBLE PLAYING      (Group Games)

The Merry Widow (Old Maid)
Die Meisterfischer (Go Fish)
Haydn Seek (Memory)
Play It By Ear (Pig/Spoons)
Crazy Eighths (Crazy 8's)

FOR THE SOLOIST         (Solitaire)

Matchmaker (Pyramid)

The games above are described in the rule sheet. Other games are described below.  Remember that these cards can be used for many familiar card games - use your imagination to come up with more!

 

 ADDITIONAL GAMES

LYRE, LYRE
- a musical variation of I DOUBT IT
  • For 3 or more players.
  • Use all playing cards.
  • The object is to be the first person to discard all cards from your hand.

The dealer passes out all cards to the players.

Players will repeatedly use the musical alphabet, A-G, to play cards from their hands. The notes can be from any octave.

The player to the left of the dealer begins with A and discards, face down, as many A cards as he has (or pretends to have), stating the letter and number. For example, " 1 A card."

The next player does the same with the next note. For example, "3 B cards."

After each turn, the other players can challenge the claim by saying, "Liar, Liar." The last player's cards are then turned over. If they are correct, the person who doubted him must take the entire pile of cards. If the cards are not correct, the person who laid them down must take the entire pile of cards. The person who takes the cards continues the game with the next letter.

The first person to discard all of his cards wins the game. This game can also go forever without a winner - but it is great fun!


COUNT BASIE - a musical variation of MEMORY

  • For 2 or more players.
  • Use all 15 note cards of one suite.
  • The object is to memorize and collect the most cards.

Lay the cards face down to form a pyramid of some sort.

Players take turns trying to build the scale from the lowest note to the highest. Each player turns over, and must correctly name one card. When a person finds the lowest note, he removes it and places it face up in a pile in front of him. He then continues to play. If he finds the next note, he does the same. If it's not the next note, he turns the card back over and the player to his left continues. One by one, the cards will be revealed and you'll need to remember where the notes are.

The game is over when the last card has been taken.

The cards collected will determine your score, with the "Bass E" (Basie) counting as 5 points and all other cards counting as one.

 


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