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CONTENTS

56 Musical Notation Cards:
Covering a 2-octave range from Bass C to Treble C, with rests, triplets, and repeats thrown in for good measure!

3 colored suits
  18 cards each
1 Cheat Sheet Card
1 Musical Chair Card

Rule Sheet
  Explains 6 games
  Ages 6+
  1-6 players

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 RULES FOR THE GAMES

A rule sheet is included which describes 6 games for 1 to 6 players, covering a wide range of abilities, to keep a variety of players interested.  All of the rules are purposely kept similar to their corresponding traditional card games.  They are easy to learn and perfect for use at home or in a classroom.   Keeping score over multiple games can keep the competition alive amongst advanced players.  Print out our rule sheet if you need extras.

 LIST OF GAMES IN THE RULE SHEET

ENSEMBLE PLAYING      (Group Games)

The Merry Widow (Old Maid)
Die Meisterfischer (Go Fish)
Haydn Seek (Memory)
Play It By Ear (Spoons)
Crazy Eighths (Crazy 8's)

FOR THE SOLOIST         (Solitaire)

Matchmaker (Pyramid)

The games above are described in the rule sheet. Other games are described below.  Remember that these cards can be used for many familiar card games - use your imagination to come up with more!

 ADDITIONAL GAMES

LYRE, LYRE
- a musical variation of I DOUBT IT
  • For 3 or more players.
  • Use all playing cards.
  • The object is to be the first person to discard all cards from your hand.

The dealer passes out all cards to the players. It might not end up as an even number.

Players will repeatedly use the musical alphabet, A-G, to play cards from their hands. The notes can be from any octave.

The player to the left of the dealer begins with A and discards face down as many As as he has (or pretends to have), stating the letter and number. For example, " 1 A card."

The next player does the same with the next note. For example, "3 B cards."

Each time cards have been played, the other players can challenge the claim by saying, "Liar, Liar." The last player's cards are then turned over. If they are correct, the person who doubted him must take the entire pile of cards. If the cards are not correct, the person who laid them down must take the entire pile of cards. The person who takes the cards continues the game with the next letter.

The first person to discard all of his cards wins the game. This game can also go forever without a winner - but it is great fun!



OH SAY, CAN YOU "C"
- a musical variation of 7-UP
  • For 2 or more players.
  • Use only the 45 note cards. Young children might find it easier to play with less cards, perhaps only one octave.
  • The object is to be the first person to discard all cards from your hand.

The dealer passes out all cards to the players. It might not end up as an even number. Wait for the dealer's mark to look at your cards.

When the dealer finishes dealing the last card, he yells out, "Who can C?" The first person to find a Middle C and place in on the table has started the game. The player to his left then continues.

That person plays either another Middle C or adds to the suit already played (A Blass Clef B or a Treble Clef D), moving up or down the scale stepwise. The 3 Middle Cs should be laid down horizontally, then the cards built up and down on each suite should be laid down vertically, with one side going up the scale to Treble Clef C, the other side going down to Bass Clef C. There will be 3 different piles, one for each suit.

If at any time you do not have a card to play, you pass and hope something will open up before your next turn. Players continue playing cards and naming them, one note at a time, to form the scale.

The first person to discard all cards, wins the game.


COUNT BASIE - a musical variation of MEMORY

  • For 2 or more players.
  • Use all 15 note cards of one suite.
  • The object is to memorize and collect the most cards.

Lay the cards face down to form a 3 by 5 rectangle.

Players take turns trying to build a 2-octave C Major scale from the lowest note (Bass Clef C) to the highest (Treble Clef C). Each player turns over, and must correctly name one card. When a person finds The Bass C, he removes it and places it face up in a pile in front of him. He then continues to play. If he finds the Bass D, he does the same. If it's not the Bass D, he turns the card back over and the player to his left continues. One by one, the cards will be revealed and you'll need to remember where the notes are.

The game is over when the last Treble Clef C has been taken.

The cards collected will determine your score, with the Bass C (Basie) counting as 5 points and all other cards counting as one.

 


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